When Blizzard asked for class feedback, they asked posters to highlight class issues they felt need improvement, but did not want suggestions on how to fix these percieved deficiencies. I can certainly understand why they wouldn't want to clutter the thread with suggestions (especially as many forum posters have a rather short-sighted view of the game — "ZOMG, give us a 'Kill Warlock' instant spell! K Thx Bai!"), but that doesn't keep each of us from wondering "Just what would I do to 'fix' our class?"
I came up with my own list of shaman issues and have had ideas for improvements percolating through my brain since then. The biggest problem when coming up with solutions is to ensure that they're balanced, remain true to the class concept (much as some would argue Blizzard doesn't have one for shaman), and aren't simply going to generate more issues. Not an easy task and one that I've had a lot of fun mulling over the last few days.
Totems
Totems are clearly the biggest issue for shaman, but are also our most defining characteristic. I've seen all sorts of suggestions ranging from providing zone-wide buffs, to having their effect centered on the shaman, to having a chance to stun players and mobs when attacked. For the most part, I've found these suggestions to either be overpowered (can you imagine the forest of totems deep in the AV starting caves if they were zone-wide?) or completely abandoning the current system altogether. Although no solution is perfect, I have a couple thoughts for improvements that would help make the system less cumbersome while still maintaining balance for both PvE and PvP.
Spells
Talents
In general, I think the shaman talents are pretty good, but there's definitely a few issues with them, much like many other classes. Several talents are "must haves" while others are nearly worthless. In addition, the enhancement and elemental trees have very few talents desired by anyone not going deep into them, reducing the synergy that you ideally want in hybrid classes.
Elemental
Enhancement
Restoration
Tuesday, December 11, 2007
How would I fix us?
Posted by Draezele at 11:18 PM 11 comments
Friday, December 7, 2007
Blizzard: Class Feedback Requested
Blizzard has posted on all of the class-specific forums asking where each class is most in need of improvement - both in general and for specific spells, abilities and talents. They've asked responders to limit themselves to three general comments (of one to two sentences) and five specific abilities, and also specifically asked for responders to not provide suggestions. If you're interested, please take a moment to respond on either the American or European forum. Of course a good portion of the posts I've read have completely ignored these requests, but reading comprehension was never a strong suit on the official forums anyhow.
From my perspective, the major issues with the shaman class are:
As for specific abilities that need reevaluation, I think my choices would be:
Posted by Draezele at 12:32 AM 9 comments
Thursday, December 6, 2007
Gear Calculator Updated (*blush*)
I discovered an error in the macros that save and load profiles that crept in when I added a column. I've since uploaded a new version to FileFront with the corrected macros.
Continue reading "Gear Calculator Updated (*blush*)"Posted by Draezele at 2:41 PM 10 comments
Tuesday, December 4, 2007
Gear Calculator
I'm always creating spreadsheets of gear available to my characters so that I know which items are worthwhile upgrades. They're generally pretty minimalistic and require a lot of manual modification, but after creating the spreadsheet for my Healing Gear Rankings, I realized that I had a great framework to create a more generic tool for restoration shaman gear. It took me a while to create a format I liked and to add all the features that I wanted, but I think it's finally ready for release!
Edit 12/5: Somewhere along the line, I added a column which messed up the profile saving and loading macros. I've uploaded a new version (dated 120507) with corrected macros.
Among the features of this spreadsheet are:
- A (hopefully) complete listing of end-game healing gear available to a restoration shaman.
- Calculates the "Healing Equivalent Points" (HEP) values based on your character's current gear, talents, buffs/consumables, and your playstyle.
- Generates a customized, printable list of top upgrades available to your character based on your raid group's current progression.
- Allows you to save and load two separate profiles for different characters or for different combat situations (e.g. PvE vs. PvP).
Frequently Asked Questions
What exactly are "Healing Equivalent Points?"
HEP is defined as the improvement in overall healing output after raising the bonus healing stat by one. The theory behind the HEP calculations is explained in my Comparing Healing Gear series.
What are the "weights" used with the HEP values?
These values represent the relative importance of each stat. For example, I typically assign a weight of 20% to spell haste as I feel that a 5% increase in casting speed is roughly equivalent to a 1% increase in overall healing output. Likewise, I feel that improving my survivability by 10% is roughly as important as a 1% increase in healing output, so assign a weight of 10% (I further reduce Armor by half since it only reduces physical damage). These values are not hard-coded to allow you to assign your own preferences.
What is saved to a profile?
All user-defined variables (everything in blue text on a white background) are saved to the profile: gear, stat weightings, talents, gem selections, etc. The gear lists are not automatically sorted by HEP, however, so be certain to re-sort after loading a different profile.
What do you mean by "up" time and "use of on-use" items?
These refer to how much of the fight you're receiving the benefits of Water Shield and Mana Spring. A value of 100% means you're casting them as soon as they expire. If you're using Earth Shield on yourself for half the fight and then Water Shield for the second half, you would use a value of 50%.
The use of "on use" items gives an estimation of how consistently you use these items. For example, an item on a two minute cooldown could theoretically be used five times during a 10-minute fight. However, if you find yourself only using it two to three times a fight, your "use" would be closer to 50%. Unfortunately, this value applies to all on-use items at this time.
Are set bonuses included in the HEP values of items?
By default, they are not, but there is an option on the HEP tab to include it. The HEP value then has the effects of the set bonus added to each item, divided by the number of items required for the bonus. I chose not to include the bonuses by default as the value depends greatly on the situation (a third piece has a higher value only if you intend to get a fourth, for example).
What exactly does the "Upgrade" value mean?
The Upgrade value represents the raw improvement over your currently equipped item. This value includes all HEP values, including survivability stats, and is modified by the weightings assigned on the HEP tab. This means that if you assigned a 10% weight to Stamina and the item is a 1% upgrade to healing output and a 5% upgrade to your health, it would have a +1.5% Upgrade value (1% + 5%*10%).
What do the "Use?" columns mean?
This column indicates whether you receive a larger benefit by gemming for the socket bonus. A "Yes" indicates that you're better off going for the socket bonus. A "No" indicates that placing the highest-HEP gems will give you a better value. The difference in HEP value is displayed for all "No" answers to let you know just how close the difference is. In some cases, you may want to ignore the "best" combination, especially when trying to meet meta gem requirements.
I found an error! Something's not working! I have a suggestion!
I'm hoping this tool will be useful to as many players as possible, so if you find an error or have a suggestion, please let me know! You can either post a comment, or send me email (Draezele at gmail dot com). Continue reading "Gear Calculator"
Posted by Draezele at 11:24 PM 13 comments
Wednesday, November 28, 2007
Updated Healing Gear Rankings
Now that all of the Season 3 gear is available, I've updated my gear ranking posts and have uploaded a revised version of my spreadsheet to FileFront.
Files and individual pages were updated again on 12/18/07 with additional corrections.
The notable changes are:
- Corrections/additions to gear (many leather healing items on the PTR had their mana/5 changed to Spirit before going "live," plus the Vindicator's Kodohide items are class-restricted)
- Minor formula corrections
- Reduction of importance of haste rating from 1:2 to 1:4. This is largely a personal preference, but most discussions regarding haste seem to value a 4-5% reduction in casting time as roughly equal to a 1% improvement in longevity or raw healing output.
Back | Hands | Off-Hand | Waist |
Chest | Head | Shoulder | Wrist |
Feet | Legs | Totem | Weapon (1H) |
Finger | Neck | Trinket | Weapon (2H) |
Posted by Draezele at 11:11 PM 0 comments
Monday, November 26, 2007
Updated item links
For the past several months, I've been using code created by Okoloth to generate pop-up item links from Allakhazam's database. Although the code works fine, it wasn't nearly as "pretty" as other item links nor as complete as I'd have liked due to Allakhazam's lack of data from the PTR. Fortunately, Wowhead has released a script to allow linking directly to their database, so I switched all the links in my blogs over to this new code. (For those that are interested in using this code for their own blogs or websites, the details can be found here.)
Continue reading "Updated item links"Posted by Draezele at 8:41 AM 0 comments
Wednesday, November 21, 2007
Mana Efficiency
One of the biggest challenges for healers is maintaining our healing output without running out of mana. Obviously, using appropriate gear and consumables is one way to help ensure we don't zero out that precious blue bar, but that can only take us so far. Choosing the appropriate spell - both in terms of which spell to cast and which rank to use - is an equally important part of the equation.
In general, the choice of spell is fairly straightforward. If you're healing a single target exclusively, Healing Wave is your best bet. When charged with group/raid healing, Chain Heal really shines, especially with the Improved Chain Heal talent giving an extra 20% healing output. In terms of pure healing output per mana spent, Chain Heal is our most efficient spell (assuming an average of two players healed per cast), which is why shaman are at our best in a raid-healing role.
The other way to conserve your mana is by casting a lower-ranked version of your spells. Although there is a penalty to your +heal coefficient for using these spells, the lower mana cost outweighs the loss in raw healing for any reasonable +healing values. From a strict ratio of healing done per mana spent, the lowest ranked spells are almost always the most efficient (excluding Healing Wave 1-4 and Lesser Healing Wave 1, all of which have additional penalties to their spell coefficients). However, these lower ranked spells won't have the throughput to keep your teammates alive, so there's a delicate balance to be maintained.
Choosing which spells to use is part of the "art" of playing a healer. After a while, you'll be able to feel the flow of the battle well enough to instinctively up-rank or down-rank your spells, which will greatly improve your efficiency and effectiveness as a healer. If you're not yet to that stage, I've uploaded an Excel spreadsheet to File Front to help you along your way.
Good luck!
Posted by Draezele at 10:00 PM 5 comments
Monday, November 12, 2007
Updating Arena Healing Gear
The third Arena season is nearly upon us and those of us who enjoy PvP have been eagerly looking forward to all the new gear that will arrive with the start of Season Three. Unlike PvE, the upgrade path is pretty straightforward, but there's always the question of which item to pick up first.
In order to answer that question for myself, I modified my healing calculations to fit the parameters and playstyle of PvP (specifics are at the end of the article). Using the same "Healing Equivalent Points" system as before, I came up with the following values for Restoration shaman healing gear:
[Gladiator] [Merciless Gladiator] [Vengeful Gladiator]
Armor 609.6 672.1 738.8
Gauntlets 375.5 429.5 470.4
Helm 620.0 686.5 746.7
Leggings 583.2 655.6 721.1
Spaulders 468.3 510.8 560.6
Shield N/A 1068.2 1151.1
Weapon 568.0 642.0 700.1
DPS Gauntlets 348.5 394.1
Although the raw numbers are interesting, it's more interesting to see how much of an upgrade each piece is over the earlier season's items. Interestingly, going from Season 1 to Season 2 was often a bigger upgrade than going from Season 2 to Season 3 will be.
Season 1→2 Season 2→3 Season 1→3
Armor +62.5 +66.7 +129.3
Gauntlets +54.0 +40.9 +94.9
Helm +66.5 +60.2 +126.7
Leggings +72.4 +65.5 +137.9
Spaulders +42.5 +49.8 +92.3
Shield N/A +82.9 N/A
Weapon +74.0 +58.1 +132.1
DPS Gauntlets* +76.3 +121.9
In order to determine which upgrade provides the greatest "bang for the buck," we can then normalize the raw upgrade value by the cost in arena points. The highest values indicate the upgrades you should go for first (I skipped going from Season 1 to Season 2 as it's always better to upgrade straight to Season 3).
Season 2→3 Season 1→3
Armor 3.56 6.92
Gauntlets 3.64 8.43
Helm 3.55 6.76
Leggings 3.49 7.35
Spaulders 3.32 6.15
Shield 4.42 N/A
Weapon 1.84 4.19
DPS Gauntlets* 6.82 10.84
As you can see, upgrading from DPS gauntlets should usually be your first priority, followed by upgrading any of your Season 1 gear. In each case, upgrading your weapon is actually the worst value for your arena points due to the higher cost.
We can perform a similar analysis of PvP honor gear as well, using honor point cost as a normalizer.
Veteran's Vindicator's Upgrade value
per 1,000 honor
Bracers 315.7 359.5 2.45
Girdle 430.2 470.4 2.25
Sabatons 446.9 488.2 2.31
Pendant 284.1 325.4 2.70
Ring 288.3 329.6 *
Unless you're sporting Tier 6-level rings, grabbing [Vindicator's Band of Salvation] is your most effective upgrade. Following that, the [Vindicator's Pendant of Salvation] appears to be your next best choice.
The HEP values used for this analysis were: Healing = 1.00; Intellect = 3.68; Crit = 0.68; Mana/5 = 8.49; Resilience = 1.27; Stamina = 3.71; Armor = 0.08. These numbers were arrived at by assuming a 5 minute fight in full Season 1/PvP gear, no use of Mana Spring/Mana Tide (due to their frequent destruction), and use of Water Shield at all times. Survival stats were weighted 1:1 with healing stats (mana/5 was reduced by 75% due to the reduced dependence on mana regeneration in PvP and to account for the occasional use of Mana Spring/Tide).
Posted by Draezele at 11:04 PM 4 comments
Patch 2.3 Update
The 2.3 patch is scheduled to go live tomorrow and it brings a whole host of new changes. Compilations of all the 2.3 changes have been posted by MMO Champion and World of Raids, along mirrors of the 2.3 PTR Patch Notes. They're both worth a look-over if you haven't been following the changes closely.
I put together a list of the shaman-related changes previously, so I'd encourage you to take a look if you haven't already. There's one additional change worth mentioning: The coefficient for Lightning Bolt and Chain Heal will be increased 5-6%. This is in response to drop in DPS that occurred with the changes in casting time and should hopefully keep Elemental shaman from dropping on the damage meters. The exact mechanism for increasing the coefficient isn't known yet, but some preliminary testing has shown an improvement in DPS by as much as 7.5%.
Posted by Draezele at 7:56 PM 1 comments
Thanks, WowInsider!
Chris Jahosky of WowInsider was kind enough to feature my Healing Gear series, which increased the amount of traffic I usually receive over a weekend well over ten-fold! Thanks for the mention and the kind words, Chris! I hope my work has been helpful to someone.
As a note, I plan to review all the new items once the 2.3 patch goes to live to ensure that I used the correct stat values. I've already noticed a couple of changes since I did my analysis (primarily to leather healing gear, which has had mana/5 replaced with Spirit), which will change the overall rankings. I'm hoping to post updates this afternoon and will revise it after the patch as necessary.
Posted by Draezele at 8:20 AM 1 comments
Friday, November 9, 2007
Healing Gear: Table of Contents
The following links will take you to ratings of all relevant gear available for shaman healers. All ratings are listed in terms of "Healing Equivalent Points" (HEP), which represents the relative improvement in total healing output that's obtained by increasing your Healing rating by one.
For an explanation of the math behind these calculations, please read my Comparing Healing Gear series. The specific assumptions used in calculating these ratings are described in Healing Gear: General.
Back | Hands | Off-Hand | Waist |
Chest | Head | Shoulder | Wrist |
Feet | Legs | Totem | Weapon (1H) |
Finger | Neck | Trinket | Weapon (2H) |
An updated copy (as of Nov. 28) of the spreadsheet I used to calculate ratings is available through FileFront.
For a more general discussion of shaman gear, including enchants and gems, please see Building a Healer: Gear. In addition, changes occurring in 2.3 can be seen in New Gear in 2.3 and New Healing Gear in 2.3.
Continue reading "Healing Gear: Table of Contents"
Posted by Draezele at 10:33 PM 26 comments
Healing Gear: Weapon, Shield, Totem
The following are ratings of gear for the weapon, shield and totem slots. Values are calculated using the weights listed in Healing Gear: General and the methods described in Comparing Healing Gear.
Weapon (1-handed)
Rank HEP Item Source
1. 550.0 [Crystal Spire of Karabor] BT: Illidan
2. 523.9 [Lightfathom Scepter] SSC: Vashj
3. 517.5 [Vengeful Gladiator's Salvation] 3,150
4. 505.1 [Hammer of Atonement] MH: Kaz'rogal
5. 478.7 [Dark Blessing] ZA: Zul'jin
6. 472.1 [Merciless Gladiator's Salvation] 2,283
7. 428.9 [Light's Justice] Kara: Prince
8. 420.6 [Shard of the Virtuous] Kara: Maiden
9. 417.6 [Gladiator's Salvation] 25,200, 20
10. 387.1 [Hand of Eternity] Crafted (BoE)
11. 366.2 [Shockwave Truncheon] Heroic Shadow Lab: Murmur
12. 365.5 [Ancient Scepter of Sue-Min] World drop (BoE)
13. 364.5 [Gavel of Pure Light] Sha'tar: Exalted
14. 290.7 [Lightsworn Hammer] Shattered Halls: Bladefist
15. 288.4 [Hammer of the Penitent] Mechanar: Capacitus
16. 282.8 [The Essence Focuser] World drop (BoE)
17. 260.3 [Dathrohan's Ceremonial Hammer] Heroic Hillsbrad: Skarloc
18. 237.4 [Runed Dagger of Solace] Botanica: Thorngrim
19. 235.6 [Will of the Fallen Exarch] Heroic Mana Crypts: Avatar
Weapon (2-handed)
Note: Be certain to account for the loss of the off-hand slot when comparing these items to one-handed weapons.
Rank HEP Item Source
1. 726.1 [Apostle of Argus] MH: Archimonde
2. 636.2 [Staff of Dark Mending] ZA: Timed loot
3. 579.6 [Staff of Immaculate Recovery] BT: Gurtogg
4. 579.6 [Exodar Life-Staff] Kazzak
5. 567.2 [Crystalheart Pulse-Staff] Magtheridon
6. 484.5 [Ethereum Life-Staff] TK: Solarian
7. 432.1 [Nightstaff of the Everliving] Kara: Nightbane
Off-Hand/Shield
Rank HEP Item Source
1. 192.4 [Enamelled Disc of Mojo] ZA: Jan'alai
2. 190.5 [Bastion of Light] MH: Anetheron
3. 186.3 [Aegis of the Vindicator] Magtheridon
4. 174.0 [Felstone Bulwark] BT: Supremus
5. 169.5 [Touch of Inspiration] BT: Essence of Anger
6. 165.2 [Triptych Shield of the Ancients] Kara: Chess
7. 163.5 [Vengeful Gladiator's Redoubt] 1,875
8. 151.5 [Merciless Gladiator's Redoubt] 1,630
9. 140.2 [Talisman of the Sun King] TK: Al'ar
10. 139.4 [Dragonheart Flameshield] Kara: Nightbane
11. 136.7 [Light-Bearer's Faith Shield] 33
12. 135.9 [Crystal Pulse Shield] World drop (BoE)
13. 129.6 [Aran's Soothing Sapphire] Kara: Aran
14. 118.5 [Stormshield of Renewal] Heroic Underbog: Black Stalker
15. 112.6 [Silvermoon Crest Shield] Shadow Lab: Murmur
Totem
Note: Totems should not be considered a one size fits all, but used with the appropriate healing spell. I would recommend adding an "/equip Totem of <X>" macro for each spell.
Rank HEP Item Source
1. 121.8 [Totem of Healing Rains] Kara: Maiden
2. 106.5 [Totem of the Maelstrom] SSC trash
3. 101.4 [Totem of Living Water] 20
4. 88.0 [Totem of Spontaneous Regrowth] Heroic Slave Pens: Mennu
5. 76.1 [Totem of the Plains] Quest
6. 34.2 [Totem of the Thunderhead] Underbog: Hungarfen
Source Key
BT = Black Temple
MH = Mount Hyjal
SSC = Serpentshrine Cavern
TK = Tempest Keep: Eye
= Arena points
= Honor points
Posted by Draezele at 10:01 PM 4 comments
Thursday, November 8, 2007
Healing Gear: Finger, Neck, Trinket
The following are ratings of gear for the finger, neck and trinket slots. Values are calculated using the weights listed in Healing Gear: General and the methods described in Comparing Healing Gear.
Finger
Neck
Rank HEP Item Source
1. 161.8 [Nadina's Pendant of Purity] BT: Shahraz
2. 156.0 [Lord Sanguinar's Claim] TK: Kael'thas
3. 138.9 [Vindicator's Pendant of Salvation] 15,300, 10
4. 137.7 [Brooch of Nature's Mercy] ZA: Akil'zon
5. 127.7 [Teeth of Gruul] Gruul
6. 121.8 [Emberspur Talisman] Kara: Nightbane
7. 120.3 [Veteran's Pendant of Salvation] 11,934, 10
8. 114.8 [Archaic Charm of Presence] Doomwalker
9. 112.2 [Necklace of Eternal Hope] 25
10. 108.4 [Sethekk Oracle's Focus] Quest
11. 102.7 [Natasha's Guardian Cord] Quest
12. 99.6 [Living Ruby Pendant] Crafted (BoE)
13. 98.6 [Necklace of Resplendent Hope] Heroic Hillsbrad: Epoch Hunter
14. 93.3 [Shining Chain of the Afterworld] Kara: Netherspite
15. 85.1 [Medallion of the Lightbearer] Aldor: Exalted
Trinket
Note: Proc-based and "on use" items can be difficult to quantify. Assumptions for purposes of this analysis were based upon reported performance.
Rank HEP Item Source
1. 237.8 [Alchemist's Stone] Crafted (BoP)
2. 219.4 [Memento of Tyrande] BT: Illidan
3. 157.3 [Tome of Diabolic Remedy] ZA: Malacrass
4. 147.1 [Figurine - Talasite Owl] Crafted (BoP)
5. 145.4 [Eye of Gruul] Gruul
6. 133.5 [Essence of the Martyr] 41
7. 130.0 [Pendant of the Violet Eye] Kara: Aran
8. 126.8 [Fathom-Brooch of the Tidewalker] SSC: Karathress
9. 118.6 [Fel Reaver's Piston] TK: Void Reaver
10. 112.9 [Warp-Scarab Brooch] Heroic Mana Tombs: Shaffar
11. 111.6 [Rejuvenating Gem] BWL: Drakes
12. 108.1 [Scarab of the Infinite Cycle] Black Morass: Aeonus
13. 101.7 [Lower City Prayerbook] Lower City: Revered
14. 90.4 [Heavenly Inspiration] Quest
15. 89.3 [Auslese's Light Channeler] Blood Furnace: Broggok
16. 88.5 [Oshu'gun Relic] Quest
17. 88.0 [Battlemaster's Perseverance] 75
17. 88.0 [Battlemaster's Perseverance] 30,000, 40
18. 85.5 [Ribbon of Sacrifice] Kara: Opera
19. 81.1 [Shard of the Scale] Onyxia
20. 61.2 [Figurine - Living Ruby Serpent] Crafted (BoP)
Source Key
BT = Black Temple
BWL = Blackwing Lair
MH = Mount Hyjal
SSC = Serpentshrine Cavern
TK = Tempest Keep: Eye
= Arena points
= Honor points
Posted by Draezele at 11:15 PM 8 comments
Healing Gear: Waist, Wrist, Back
The following are ratings of gear for the waist, wrist and back slots. Values are calculated using the weights listed in Healing Gear: General and the methods described in Comparing Healing Gear
Waist
Rank HEP Item Source
1. 212.4 [Cord of Braided Troll Hair] ZA: Timed loot
2. 208.9 [Girdle of Fallen Stars] TK trash
3. 204.7 [Life-step Belt] ZA: Timed loot
4. 187.4 [Primal Mooncloth Belt] Crafted (BoP)
5. 178.9 [Belt of Divine Guidance] BT: Zerevor
6. 191.2 [Man'kin'do's Belt] 60
7. 173.5 [Girdle of Zaetar] TK: Void Reaver
8. 173.5 [Veteran's Kodohide Belt] (No longer available)
9. 171.0 [Belt of Gale Force] Kara: Moroes
10. 166.2 [Belt of Primal Majesty] BT: Gurtogg
11. 165.3 [Angelista's Sash] MH: Azgalor
12. 161.1 [Belt of the Long Road] Crafted (BoE)
13. 160.2 [Cord of Nature's Sustainance] Kara: Illhoof
14. 158.9 [Vindicator's Ringmail Girdle] 17,850, 40
15. 148.4 [Cord of Sanctification] Heroic Hillsbrad: Epoch Hunter
16. 148.2 [Naturalist's Preserving Cinch] BT: Supremus
17. 147.6 [Stillwater Girdle] Heroic Mana Tombs: Shaffar
18. 144.6 [Tarren Mill Defender's Cinch] Quest
19. 143.1 [Veteran's Ringmail Girdle] (No longer available)
20. 132.7 [Cord of Belief] Heroic Slave Pens: Mennu
21. 122.9 [Cincture of Will] Kara: Illhoof
22. 107.3 [The Sleeper's Cord] Arcatraz: Soccothrates
Wrist
Rank HEP Item Source
1. 176.5 [Howling Wind Bracers] MH: Winterchill
2. 149.6 [Gleaming Earthen Bracers] 35
3. 136.3 [Blackfathom Warbands] SSC: Hydross
4. 134.8 [Bracers of Martyrdom] MH: Winterchill
5. 131.2 [Gargon's Bracers Peaceful Slumber] 35
6. 128.2 [Vindicator's Ringmail Bracers] 17,850, 40
7. 125.4 [Whirlwind Bracers] Kara: Attumen
8. 125.2 [Living Earth Bracers] Crafted (BoE)
9. 125.0 [Swiftheal Wraps] Crafted (BoE)
10. 124.0 [Veteran's Kodohide Bracers] (No longer available)
11. 123.0 [Bracers of Renewed Life] Crafted (BoE)
12. 114.5 [Wristbands of Divine Influence] BT: Shade of Akama
13. 109.7 [Veteran's Ringmail Bracers] (No longer available)
14. 106.2 [Grove-Bands of Remulos] SSC: Lurker
15. 106.0 [Primal Surge Bracers] Black Morass: Aeonus
16. 92.0 [Bands of the Benevolent] Heroic Sethekk: Ikiss
17. 90.4 [Bands of Indwelling] Kara: Maiden
Back
Source Key
BT = Black Temple
MH = Mount Hyjal
SSC = Serpentshrine Cavern
TK = Tempest Keep: Eye
= Arena points
= Honor points
Posted by Draezele at 9:31 PM 8 comments