After writing about the new healing gear that's coming out with patch 2.3, I began to wonder just how much better some of those new items really were. It's one thing to say "[Hauberk of the Empire's Champion] is better than [Earthblood Chestguard]," but that doesn't have a lot of meaning taken in a vacuum. What we really want to know is "how much better is it?" Is it a enough of an upgrade to be worth spending DKP on? Or if you're deciding between [Badge of Justice] rewards, which one gives you the biggest "bang for your buck?"
In order to answer these questions for myself, I set out to create a spreadsheet that would compare various pieces of equipment and provide a rating for each one. To get a feel for the true worth of each item, I decided to compare three different gear levels (pre-Kara gear, pre-SSC/TK gear, and pre-MH/BT gear) and three different lengths of fights (I chose 5, 10 and 20 minutes as representative values).
Surprisingly, I found only minor differences between the three gear levels and a smaller-than-expected difference between the lengths of fights as well. Some items gained or lost more than others, but the overall rankings remained relatively constant (those that swapped places tended to have fairly similar values to begin with). After these unexpected discoveries, I decided to postpone listing my calculated ratings and delve a little further to see what did — and what didn't — affect the relative values.
Note: The formulas I used for the spreadsheet are based upon my earlier postings on Comparing Healing Gear. I decided to display the value of each item in terms of "Healing Equivalent Points," or HEP, which represents the relative improvement in total healing output that's obtained by increasing your Healing rating by one. I chose to use HEP because I felt it was more intuitive than raw percentages and because it allows for easy comparisons between each stat. The assumptions used in this analysis and the derived HEP values can be found below.
I'll be posting my gear rankings throughout the week, so stay tuned!
Assumptions
HEP Values
5 minutes 10 minutes 20 minutes
Healing 1.00 1.00 1.00
Intellect 2.31 1.72 1.37
Spell Crit 0.60 0.60 0.60
Mana/5 4.36 5.02 5.53
Mana 0.11 0.07 0.05
Spirit 0.22 0.25 0.28
Spell Haste 0.90 0.90 0.90
Stamina 0.36 0.36 0.36
Resilience 0.09 0.09 0.09
Armor 0.01 0.01 0.01
5 minutes 10 minutes 20 minutes
Healing 1.00 1.00 1.00
Intellect 2.33 1.76 1.41
Spell Crit 0.66 0.66 0.66
Mana/5 4.35 5.07 5.63
Mana 0.11 0.07 0.05
Spirit 0.22 0.25 0.28
Spell Haste 0.99 0.99 0.99
Stamina 0.34 0.34 0.34
Resilience 0.10 0.10 0.10
Armor 0.01 0.01 0.01
5 minutes 10 minutes 20 minutes
Healing 1.00 1.00 1.00
Intellect 2.33 1.76 1.41
Spell Crit 0.71 0.71 0.71
Mana/5 4.30 4.99 5.51
Mana 0.11 0.07 0.05
Spirit 0.21 0.25 0.28
Spell Haste 1.09 1.09 1.09
Stamina 0.38 0.38 0.38
Resilience 0.11 0.11 0.11
Armor 0.01 0.01 0.01
Monday, November 5, 2007
Comparing Healing Gear (revisited)
Posted by Draezele at 12:52 AM
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